Between Actor-Networks and Virtual Worlds: Save Option in Videogames from the Point of View of Social Topology
Semen IlinThe article aims to analyze save game option in videogames using findings from the field of social topology. The author highlights two main questions. First, what qualities of social space provide players with the possibility to save their game sessions? Second, what consequences for the players’ understanding of videogame space follow from the existence of such possibility? The article proposes answers to the aforementioned questions through the use of topological insights of actor-network theory. Being one of the most important sources for the material turn in social sciences, the actor-network theory emphasizes social meaning of interactions between humans and non-humans. In order to study these interactions the proponents of the actor-network theory have created new, network topology that represents social space as a rhizome of mutable associations between heterogeneous actors. Mobilization of the network topology when discussing save game option in videogames points toward following conclusions. An option, or possibility, of saving the game session in videogames is largely a spatial phenomenon. In order to understand its nature researchers need to follow configurations of network relations that connect varied social actors. There are two main directions to follow. One direction is toward actors and relations that provide the possibility of saving the game session. Another direction is toward actors and relations within the game session that might be actually saved. Following the first direction reveals networks of material conditions of the save game option in videogames. The possibility of saving the results of game session turns out to be an effect of spatial relations between countless material actors. Following the second direction allows to complete the picture by describing the save game option as a node, or an actor, within the videogame actor-network. As such, save game option mediates interactions between players and the aspects of the game session that are meant to be saved. Providing limited means for affecting the game session, the save game option influences on how players comprehend the power of the game rules and the margins of the videogame space.