The Game as a Cultural Form of Socialization and Inculturation of Russian Youth: History and Modernity (On the Example of Vladivostok)Vasileva Ekaterina
The article is devoted to the game as an important factor in the socialization and inculturation of children and youth. Game activity was considered a tool for the socialization of children in the 19th and 20th centuries. based on the analysis of historical sources, cultural-anthropological and sociological methods. Thanks to the works of such authors as Shangina I.I., Sleptsova I.S., and Bernshtam T.A., a conclusion is made about the role of the game as an important factor in the development of personal characteristics and values of young people of the past. Since ancient times, the game has been of great educational importance, reflecting the mentality, social system and worldview of the Russian people. In traditional Russian games and amusements, certain value orientations were manifested and formed, social ties were strengthened. Based on the historical method, an analysis of the problem of socialization and the transfer of cultural values to modern children and youth is presented in connection with socio-cultural transformations, changes in the forms and ways of transmitting culture. The characteristic features of modern young people are singled out: a tendency to refuse communication, preference for a virtual environment, problems of interaction with others. It also analyzes the environment that becomes the living space of young people, where they live, work, study and have fun, and where their worldview is formed. The purpose of the study was to analyze the significance of the game for today’s youth as a form that ensures the entry of a developing personality into society and culture. A sociological study was conducted among the youth of the city of Vladivostok. The survey involved 1174 people aged 14 to 35 years. On the basis of the conducted sociological research, a conclusion is made about the gaming preferences of today’s youth. The most interesting types of games according to the respondents were identified, the functions of games important for the respondents as a way of spending leisure time were identified. In conclusion, we see that although modern games are not similar to those that people played before, and the ways of socialization have changed, it is important to remember that these are not the main ways of communication and interaction of young people. Therefore, in order to avoid or at least minimize the impact of modern technologies on the process of socialization, it is necessary to increase the degree of attention of parents and educators at all levels of socialization and inculturation of the younger generation.